Digital games and hackathon builds

League of Fours

2015 · 50K+ downloads

Android puzzle · 2015

League of Fours

A fan-made puzzle game inspired by League of Legends, where players guessed the champion based on four lore-related images. Released on Android and downloaded over 50,000 times, the game demonstrated my ability to connect gameplay mechanics with community-driven content. Although now outdated and removed from Google Play, it marked a milestone in my early career as a game designer.

50K+ downloads

Salad Warfare

2017 · Hackathon demo

PC, real-time strategy · 2017

Salad Warfare

Created during a local hackathon, Salad Warfare was an experimental RTS game where mutated vegetables merged with everyday objects to wage war for world domination. Players deployed units from opposite sides of the screen, clashing in a battle of strategy and timing. Although only developed as a demo, the project reflects my early explorations in game design and real-time strategy mechanics.

Hackathon demo

League of Mysteries

2016 · Retired from Google Play

Android puzzle · 2016

League of Mysteries

A sequel to League of Fours, this fan-made puzzle game challenged players to identify League of Legends champions based on textual hints rather than images. Building on the success of the original, League of Mysteries refined the puzzle mechanics and offered a new way for fans to test their lore knowledge. The title is now outdated and has been removed from Google Play.

Retired from Google Play

Adventures of Talal & Aisha

2014 · Nazareth Makeathon

Leap Motion · 2014

Adventures of Talal & Aisha

A Leap Motion-based scroller game inspired by Flappy Bird, created for the first Nazareth Makeathon. Players controlled either Talal or Aisha, navigating everyday struggles faced by Arab high schoolers. The project explored motion-control technology as a storytelling tool and connected gameplay mechanics with local cultural themes.

Nazareth Makeathon

Dungeon Scroller

2014 · Intel RealSense Hackathon

Intel RealSense · 2014

Dungeon Scroller

An experimental side-scrolling adventure in the style of Limbo, developed during an Intel RealSense hackathon before the technology’s public release. The game featured boss fights and innovative facial-expression controls: players’ movements and strength were tied to their real-time expressions, testing the limits of depth-perception technology in gameplay.

Intel RealSense Hackathon

My AI toolkit

Tools I use in real projects for prototyping, visuals, video and sound. Every output gets a human check.

Build and prototype

  • Replit
  • Base44

Write, research and plan

  • ChatGPT
  • Gemini
  • Grok

Images and video

  • Midjourney
  • Google Flow
  • Sora
  • Photoshop AI
  • Premiere AI

Voice and music

  • ElevenLabs
  • Udio