Selected work
Four projects where I designed the system behind the experience: a curriculum, a game and its community, a festival production and a set of municipal programs.

Learning design
Perspective: a film curriculum built from zero
A project-based filmmaking program that teaches self-expression, teamwork and seeing through someone else's eyes. Two age-adapted editions were accepted into the Ministry of Education's Gefen catalog.
Read the case study
Game design and community
Sheep & Wolves, and the game nights around it
A community of board game nights that started in 2023, and the original card game that grew out of it. Researched, prototyped, playtested over several rounds and sold in more than 300 copies.
Read the case study
Production leadership
Aya: producing a festival film under pressure
A Tel Aviv University graduation film that screened at TISFF. I led more than 20 crew members, the cast, dozens of extras and a network of partners, and delivered on time and on budget.
Read the case study
Programs and process design
Mersal Media: workshops, series and a working archive
I designed two municipal workshop programs for young people, produced and edited educational series that reached thousands of viewers, and rebuilt how the studio logs and finds thousands of archive items.
Read the case study