Not sure where to start? Let the die choose.
Open to new roles
I design the rules that bring people together.
Creative producer and learning & experience designer. I build curricula, tabletop games, films and community frameworks from the first idea to a system others can run.
Mohamad Abu Shally
A few numbers so far
2
learning programs accepted into the Ministry of Education Gefen catalog
300+
copies of my card game Sheep & Wolves sold
40+
community game nights hosted since 2023
100+
short films I produced, edited or crewed on
50K+
downloads of League of Fours, my first mobile game
Four ways into my work
Film and media
Short films, web series and campaigns as producer, director and editor.
Browse the shelfTabletop games and game nights
Original card and party games, and the community nights where people play them.
Visit the game table
Learning programs
Project-based film curricula and youth workshops, built from scratch and run in real classrooms.
The Perspective curriculum
Prototypes
Mobile games, hackathon builds and AI-assisted experiments.
Open the labSelected work
Four projects where I designed the system behind the experience, and saw it through with real people.
Learning design
Perspective: a film curriculum built from zero
A project-based filmmaking program that teaches self-expression, teamwork and seeing through someone else's eyes. Two age-adapted editions were accepted into the Ministry of Education's Gefen catalog.
- 2
- editions accepted into the Gefen catalog
- New
- subject introduced at Taha Hussein Elementary
- 3-12
- grades covered by the two editions

Game design and community
Sheep & Wolves, and the game nights around it
A community of board game nights that started in 2023, and the original card game that grew out of it. Researched, prototyped, playtested over several rounds and sold in more than 300 copies.
- 300+
- copies sold
- 40+
- community game nights
- 10-60
- players per night

Production leadership
Aya: producing a festival film under pressure
A Tel Aviv University graduation film that screened at TISFF. I led more than 20 crew members, the cast, dozens of extras and a network of partners, and delivered on time and on budget.
- 20+
- crew members led
- On budget
- and on schedule
- TISFF
- festival screening

Programs and process design
Mersal Media: workshops, series and a working archive
I designed two municipal workshop programs for young people, produced and edited educational series that reached thousands of viewers, and rebuilt how the studio logs and finds thousands of archive items.
- 2
- youth workshop programs for the municipality
- 165
- episodes in one series I produced end to end
- 1000s
- archive items made easier to find

How I work
My house rules
Every game has a rulebook. These are the rules I work by, whether the project is a lesson, a film set or a game night.
Rule 1
Start from what people can do.
I design around what a student, player or crew member should be able to do by the end, not what they should memorize.
Rule 2
Prototype before you polish.
Paper prototypes, pilot lessons and test screenings. Real feedback early beats a perfect plan late.
Rule 3
Teach the game in minutes.
If people cannot get in quickly, nothing else matters. Onboarding gets as much design as the experience itself.
Rule 4
Give every role a clear next move.
On set or at the table, people engage when they know what to do next. Breakdowns, rules and task systems make that clear.
Rule 5
Plan for the cancelled location.
Something will break. I keep room in the schedule and the budget for the day it does.
Rule 6
Leave something others can run.
Rulebooks, lesson plans, registers and workflows that keep working after I step away.
Forty titles on the shelf
Films, series and campaigns from 2014 to today. Pull one out to see what I did on it.


















