Work

Game design and community

Sheep & Wolves, and the game nights around it

A community of board game nights that started in 2023, and the original card game that grew out of it. Researched, prototyped, playtested over several rounds and sold in more than 300 copies.

Role
Founder, game designer and host
When
2023-today
With
Shally Games, in partnership with Hasoub

300+

copies sold

40+

community game nights

10-60

players per night

The challenge

In 2023 there was no regular board game night in my area, and most people who came had never played a modern tabletop game. The barrier was not interest. It was the first ten minutes: long rulebooks, strangers at the table and nobody to explain.

What I built

  • A game night format, run mostly with Hasoub, that has grown to more than 40 nights with 10 to 60 players each. Players range from school kids to people in their seventies, and most regulars are in their twenties.
  • A fast teaching method that makes complex games playable within minutes and removes the entry barrier for new players.
  • Structured icebreakers at the start of each night, and one shared closing game where everyone talks and everyone listens.

Listening to players

After about a year I ran a survey. Together with what I saw at the tables, it showed that people came for a social, thoughtful, screen-free space, not only for the games. That is why the icebreakers and the closing game became fixed parts of every night. They turned a group of players into a community that keeps coming back.

Designing Sheep & Wolves

Sheep & Wolves: The Last Survivor is a fast, competitive card game for 2 to 10 players. Each player protects a flock while wolves wait in the forest. Action cards let you defend, sabotage and outwit each other until one flock survives.

  1. Research and a market check.
  2. Several prototypes and playtest rounds, with changes after each round.
  3. A rulebook that went through its own versions and tests until new players could learn from it alone.
  4. Launch in 2024, more than 300 copies sold, and game nights dedicated to the game.

Mohamad holding a copy of Sheep & Wolves in front of stacked boxes from the first print run

What others can reuse

The rulebook, the teaching method and the structure of the night (icebreakers, main tables, a shared closing game) all work without me in the room.

Facilitation & game design blueprint

Anatomy of a 180-minute community game night

Built and refined over 40+ events and player surveys so newcomers learn complex rules in minutes and leave knowing the whole room.

00:00 - 00:25

Structured icebreakers

Nobody sits alone looking at a phone. Fast standing warm-ups mix first-timers and regulars before tables are formed.

Participant experience
Speak with 4-6 new people within the first 15 minutes.
Facilitator mechanism
Low-stakes micro-games with 30-second rules.
Survey insight
Identified as the #1 reason newcomers felt comfortable returning solo.