Games that get people talking
Through Shally Games I design tabletop games and host the nights where people play them. I started with mobile games and hackathon prototypes. Today I focus on face-to-face play, because nothing connects people like one shared table.
Sheep & Wolves: The Last Survivor
A fast-paced, competitive card game for 2-10 players. Each player must protect their flock of sheep while wolves lurk in the forest, waiting for the chance to strike. With clever use of action cards, players defend, sabotage, and outwit each other until only one flock survives. Easy to learn, quick to play, and full of twists, the game combines strategy, social interactions, and a dash of chaos in every round.
- 300+
- copies sold
- 40+
- game nights hosted

Anatomy of a game night
Most people who came had never played a modern board game. The night is designed so nobody stays a stranger for long.

Break the ice
Short structured icebreaker games mix the room before anyone sits down.

Teach fast, then play
A quick teaching method makes complex games playable within minutes.

Close together
One shared closing game where everyone talks and everyone listens.
- 40+
- nights since 2023
- 10-60
- players per night
- All ages
- from school kids to players in their 70s
Newest at the table
Unmask The Family
A social deduction party game for 3-8 players that blends improvisational role-playing with strategic bluffing. Set within a humorous "spy training" simulation where agents must maintain absurd deep-cover identities, such as a "Bodybuilder Grandma" or a "Chef Cat". Players answer scenario-based questions under strict communication constraints determined by an Action Die (for example, only one word, or mime). The game features a unique "Perfect Disguise" scoring mechanic that disrupts traditional social deduction tropes: players only score points if they are successfully identified by some opponents but not all, forcing them to balance clear communication with subtle misdirection to avoid total exposure.
You only score if some players see through your disguise, but not all of them. Be clear enough to be found, vague enough to stay hidden.

Shally Games
An independent studio for culturally rooted Arabic tabletop games, founded in 2024.

